While WebGL 1.0 was revolutionary because it produced accelerated 3D content on the web with no plugins, it was still modeled on an older API, OpenGL ES 2.0, that came with certain limitations. WebGL
WebGL 2.0 speeds up some rendering techniques, such as deferred shading, and enables new ones, such as stateful particle systems via transform feedback, and volumetric rendering using 3D textures. Thi